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Download Route Editor For Msts Trains. 0 Comments Download the free trial version below to get started. Double-click the downloaded file to install the software. Move all your non-default routes, trainsets and consists away from your MSTS. 0 Comments Leave a Reply. Write something about yourself. No need to be fancy, just. Train Simulator 2013 Scenario Editor Tutorial. Woodhead route (available. In Microsoft Train Simulator it was easy to just right click on the switch to while: Posts: 176: Joined: Tue Mar 19. By Yuri Sos 19 Apr 2013 openBVE Route Editor 0.1.4515.42073 - A handy train route simulator. When announced I preordered MSTS and was able to create a few operational routes using the MSTS route editor. The best thing that came along for MSTS was the Bin Patch that corrected several errors in the program. Activity Generator: The MSTS TM Activity Creation Program. Activity Generator enables you to quickly and easily create your own freight activities for Microsoft Train Simulator TM, with switching, WITHOUT using (or even learning) the MSTS Activity Editor, for all routes for which Activity Creation Templates have been created (see our templates page). If you have a route and would like to.
Making a marker file is a multi-step process.First, I use Google Earth to create a KML file, and then use either Route Riter or KML2Marker to convert it into the MKR file needed by the Route Editor.
Creating KML
- Click on 'My Places'
- From the 'Add' menu, create a new folder with a meaningful name.. e.g. 'Markers'..
- Click on the new folder name
-
Start creating pushpins..
- Give your pushpin a name, and click 'OK'
-
They should be filed under your new folder
If your pins didn't get filed correctly in the folder, you can drag one at a time over to the folder (which is a pain if you forget to click the folder name first and then set up 200-300 pins.) -
When you're done with pushpins, save the folder as a KML file by right clicking over the folder, and 'Save Place As'
- The default name is the same as the folder name you created, or you can rename it if you want
Pin Placement
Decide early where you are going to place your pins..
Decide early where you are going to place your pins..
Some people put the pushpins in the center of the track. regardless if it is single or multiple track.
My preference is to place the pin on the outermost west or south rail, spaced about every 300-500 feet on straight sections, and closer together on curves.
At locations where there is a turnout or a cross-over I place them where the points meet the rail, with separate pushpins on each turnout so it's easier to remember which direction the crossovers go
between.
between.
For roads, I tend to click down the centerline.
For scenery objects, there are many ways you can do this. One option is to place all four (or more) corners of a building, or you can streamline and do opposing corners, i.e. NE and SW. For items like oil tanks and water towers, I place a pin at the center of the object.
Something else to consider when putting down markers is to take measurements using the GE measurement tool. It makes picking out scenery objects easier, and if needed, building them from scratch. I'll have another tutorial on building construction in the future.
Paths and Polygons
KML2Marker will plot each point on a path or a polygon as an individual marker. Route Riter is supposed to handle this, but I've never seen it work.
Naming pins is important to me -- the Route Editor tends to mash things together, and long names can be difficult to see when there are lots of pins in close proximity (look two lines below the red lat/long in the top center of the screenshot..):
I try to use just one or two letters/numbers whenever possible.
Some examples of my naming convention:
M = main track, with M1 M2 M3 where there's a multiple track
S = siding, using S1 S2 S3 where multiple tracks might comprise a siding
Y = yard, using Y0 Y1 Y2 Y3 to notate ladder tracks
XO is a crossover
ST = signal tower
O = overpass
GC = grade crossing, followed by the number of lanes, e.g. GC4 for a 4 lane road
Naming conventions are just a suggestion, and not an absolute. I will also abbreviate scenery objects occasionally, e.g. OT for oil tank, WT for water tower, CT for cell tower, PP for power pole, etc.
Creating the Marker File with KML2Marker
- Click 'Read In KML File'
- Navigate to your KML file and click 'OK'
- After the file has been read, click 'Save to MKR' and provide a filename (needs to match your route's filename to be displayed)
Creating the Marker File with Route Riter
- Copy the KML file into your route folder
- Open up Route_Riter
- Select your route folder
- Highlight the KML file name
- Click 'Generate MKR from KML'
It may take a few minutes if you have hundreds of markers.. - When the file is done, you'll be prompted to save the MKR file. It must be named after your route if the RE is going to pick it up
Since Packerland is so huge, I'm creating separate folders for each 50 mile stretch of track, and saving each as a separate KML file. That way, I can create a MKR file for where I'm working, and not worry too much about running out of memory (I don't know that there is an upper limit on how many the RE will show, but I've had issues with markers not always displaying).
Msts Route Editor Download
When working in complicated areas like Green Bay, I use dedicated folders just for scenery placement --- one for vegetation, one for buildings, and one for power lines, etc.
The only downside of using Google Earth is you need an internet connection.
The only downside of using Google Earth is you need an internet connection.
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Happy marking..